Well tonight saw a less than inspiring first outing for Kromac and his cannibalistic tree huggers. Two games, first one lost in turn three, second one in turn four. Legion in game one (damn flying Legion lists are nasty!) and Menoth in game two. Game two went much better, but I still just didn't have the striking power to take out three jacks + the infantry and the darn book was keeping me shut down.
Unit by Unit:
Kromac: I like his spell list and his mobility. He doesn't hit as hard as say pSkarre when in human form, and I feel like I need to learn when to beast him out a little better. I never got to pop his feat tonight, as the time just didn't seem right.
Pureblood and Feral: Super impressed with both wolves. I put them out front a little too often tonight and may want to be a little more sneaky with them but the options these two models have are great. Might have to drop one of them at 25 points though and find a way to get in two lesser beasts just for fury production.
Druids: What a great unit. The clouds and magic denial are awesome as is the improved defense. (I was sitting on def 20 in cover tonight with magic denial up at 10 inches.) 9 points for the unit + UA is a little heavy in smaller games, but I will say they were totally worth it.
Shifting Stones: Meh... I got a cool teleport off with Kromac in game 2, but overall they seem very difficult to line up appropriately to be effective.
So looks like more WM this weekend as the wife is headed to the in laws. Probably will play Cryx... Circle might just sit out until MK II Hordes hits in July. Tomorrow back to the painting table and maybe some pics of my WIP Black Ogrun boarding party.